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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Image_map example
- // File by Drew Wells
- // NOTE: Requires "test.gif"
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "glass.inc"
-
- #declare Texture0 = /* Planar image map */
- texture {
- pigment {
- image_map { gif "test.gif" map_type 0 interpolate 0 }
- }
- }
-
- camera {
- location <0, 20, -125>
- direction <0, 0, 2>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0, 25, 0>
- }
-
- // Sphere with radius 30 (diameter 60 )
-
- sphere { <0, 25, 0>, 20
- texture {T_Glass1}
- }
-
- plane { z, 150
- texture { Texture0 scale 90 }
- }
-
- light_source {<100, 140, -130> colour White }
-